Chutes01Chutes and Ladders, if you didn’t know, isn’t just a game of chance. It’s a game of virtue. At the bottom of each ladder a virtuous action is depicted, and at the top we see its reward. Above each chute is a vice, at the bottom natural punishment. The world of Chutes and Ladders is the world of perfect immanent justice! Virtue always pays and vice is always punished, and always through natural mechanisms rather than by the action of any outside authority, much less divine authority.

To the side you see a picture of my board at home.

One striking thing: What 21st-century Anglophone philosophers would normally call “prudential” virtues and what 21st-century Anglophone philosophers would normally call “moral” virtues are treated exactly on par, as though they were entirely the same sort of thing.


In square 1, Elmo plants seeds. (Prudential!) Laddering to square 38, he reaps his bouquet. In square 9, Ernie helps Bert carry Bert’s books. (Moral!) Laddering to square 31, we see Ernie and Bert enjoying soccer together. In square 64 Bert is running without looking (prudential) and he slips on a banana peel, chuting down to square 60. In square 16, Zoe teasingly hides Elmo’s alphabet block from him (moral), and she chutes down to square 6, losing the pleasure of Elmo’s company.

It’s my first-grade daughter’s favorite game right now (though she seems to like it even more when we play it upside down, celebrating vice).

Consider the Boy Scout code: trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean, and reverent. Wait, “clean”? Or the seven deadly sins: lust, gluttony, greed, sloth, wrath, envy, and pride. My sense is that cross-culturally and historically long term prudential self-interest and short- and long-term moral duty tend to be lumped together into the category of virtues, not sharply distinguished, all primarily opposed to short-term self-interest.

It’s a nice fantasy, the fantasy of mainstream moral educators across history — that we live in a Chutes-and-Ladders world. And in tales and games you don’t even need to do the long-term waiting bit: just ladder right up! I see why my daughter enjoys it. But does it make for a good moral education? Maybe so. One would hope there’s wisdom embodied in the Chutes-and-Ladders moral tradition.

One possibility is that it’s a bait-and-switch. That’s how I’m inclined to read the early Confucian tradition (Mencius, Xunzi, though if so it’s below the surface of the texts). The Chutes-and-Ladders world is offered as a kind of hopeful lie, to lure people onto the path of valuing morality as a means to attain long-term self-interest. But once one goes far enough down this path, though the lie becomes obvious, simultaneously the means starts to become an end valued for its own sake, even overriding the long-term selfish goals that originally motivated it. We come, eventually, to help Bert with his books even when it chutes us down rather than ladders us up.

After all, we see the same thing with pursuit of money, don’t we?

Update 6:38: As my 14-year-old son points out, one other feature of Chutes and Ladders is that there’s no free will. It’s all chance whether you end up being virtuous. So in that sense, justice is absent (note March 21: though maybe though it’s chance relative to the player, that chance represents the free will of the pawn).

Update March 21: As several commenters have pointed out below, Chutes and Ladders originated in ancient India as Snakes and Ladders. According to this site, the original virtues were faith, reliability, generosity, knowledge, asceticism; the original vices disobedience, vanity, vulgarity, theft, lying, drunkenness, debt, rage, greed, pride, murder, and lust. (A lot more snakes than ladders in India than on Sesame Street!)

[Cross-posted at The Splintered Mind.]

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8 responses to “The Bait-and-Switch Blurring of Moral and Prudential in the World of Chutes and Ladders”

  1. Patrick S. O'Donnell Avatar

    I prefer the name of its original Indic version: Snakes and Ladders, in which case it involves more than morality but such metaphysical notions as karma (hence rebirth as well) and liberation or emancipation: Moksha Patam (the ladder or steps to liberation). “In the original game the squares of virtue are: Faith (12), Reliability (51), Generosity (57), Knowledge (76), and Asceticism (78). The squares of vice or evil are: Disobedience (41), Vanity (44), Vulgarity (49), Theft (52), Lying (58), Drunkenness (62), Debt (69), Rage (84), Greed (92), Pride (95), Murder (73), and Lust (99).” In the Wikipedia entry, there’s a nice image from a Jain version from the 19th century (click on the image to enlarge): http://en.wikipedia.org/wiki/Snakes_and_Ladders
    I suspect it does aid a bit in early moral eduction…. Incidentally (or not!), “The number of ladders was less than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins.”

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  2. Mike Olson Avatar
    Mike Olson

    This is very close to Kant’s description (in ‘Perpetual Peace’) of how the pathological fear of harm that motivated us to enter into social contracts in the first place is slowly forgotten and we come to take the rules that prohibit us from harming each other as valuable in themselves rather than only as means to our own self-interested ends. That is, rather than not harming each other in order to avoid legal punishment we start to think that it’s in itself inappropriate to harm people. This still isn’t proper morality as far as Kant is concerned, but it’s an important part of Kant’s argument for historical development of the moral capacities of the species.
    Who knew that Hasbro was so committed to the enlightenment project?

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  3. Allan Olley Avatar

    Snakes and Ladders (or Chutes and Ladders) has an Indian origin and is associated with the understanding of karma in the religious thought of the region, which as I understand it is sometimes called the law (or doctrine) of cause and effect. Every good or bad thing that happens to someone has a cause in their past action (karma) whether in this life or some previous life. While this is most dramatically illustrated in the idea that our actions determine what we are born into the world as in each reincarnation, I know that in related Buddhist teachings the idea that viceful action is also risky (counter-prudential) is also present and I would suspect such an attitude is found in the various traditions that embrace this sort of doctrine.
    Similarly virtues such as the principle that to help another is to help oneself can be understood prudentially (reciprocal altruism), strictly morally (recognizing another’s well being as being as important as one’s own) or a combination of the two.
    The ancients in Greek and Roman tradition tended to mix moral and prudential virtue in a slightly different way. In Plato’s Republic Socrates argues that the virtuous (aristocratic) soul is always less perturbed than the vicious (tyrannical) soul, but I think some of Plato’s examples of the benefits of a virtuous sole are about prudential advantages as much as virtue being its own reward. Of course if there is only one virtue knowledge and one vice ignorance than distinguishing moral and prudential virtues is going to be artificial in the Platonic system. Aristotle rejects the idea that even a virtuous man could be happy in all circumstances, even though he defines happiness as the practice of virtue, but is virtues mix freely prudential and moral ideas (as the various forms of friendship can all contribute to a good life, even if they are not all of the highest type).
    Note that many modern philosophers tend to mix the two in terms of the principle that ought implies can, if this is the case then paying attention to what can be done and how to do it is going to form part of moral judgement and action. Also, modern naturalist philosophers (ie philosophers who claim that you can get an “ought” from an “is”) may argue that prudential concerns are precisely the sort of “is” from which you can derive “ought” (moral virtue).
    I’m not sure whether we proceed from the idea that no good deed goes unrewarded to ideas of intrinsic goodness of certain acts. I tend to think that no good deed goes unpunished (from an external point of view).
    However I think there are a lot of ways to appreciate how prudential and moral virtues may blend together seamlessly.

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  4. CJ Avatar
    CJ

    It seems the game was invented as a way of teaching moral lessons: http://en.wikipedia.org/wiki/Snakes_and_Ladders#History
    By the way, which of the 7 deadly sins do you think are merely prudential? I’m pretty sure that the distinction between moral and prudential virtues is found in, say, Aquinas, and the 7 deadly sins are explicitly moral vices, not prudential ones.
    (And how do you play with the board upside down? There is a ladder leading straight up from square one, so upside down that will be a chute leading down from the finishing square – i.e. the game can never be completed, since poor Elmo will always be prevented from attaining moksha by his heinous/foolhardy eleventh-hour planting of flowers.)

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  5. Mark Lance Avatar
    Mark Lance

    So it is basically a Calvinist game.

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  6. Eric Schwitzgebel Avatar

    Patrick, Allan, CJ: Very cool about Snakes & Ladders — I should have looked more into the history of it before posting! Of course, it’s totally karma. Allan: I agree that there are several different ways in which prudence and morality can blend together, and that maybe it plays out differently for the ancient Greeks than for the medieval Christians than for the ancient Indians, etc.
    CJ: The seven deadly sins are treated as moral, but the interesting fact about them is that they seem also very prudential. Consider gluttony: It’s not clear where the moral ends and the prudential begins. Thinking of gluttony itself as bad, without focusing on its harmfulness to others, invites a conceptualization of virtue that doesn’t draw the sharp lines between moral and prudential that we’re often now inclined to draw. (Playing upside-down we ignore the ladder on square 1.)
    Mark: I guess so!

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  7. Patrick S. O'Donnell Avatar

    The Wikipedia entry on the game interprets karma as “fate” or “destiny” which is, technically, incorrect. One of the better introductions to the notion of karma is found in Karl Potter’s explication of the concept in the Yoga tradition of Patañjali, found in Wendy Doniger O’Flaherty, ed. Karma and Rebirth in Classical Indian Traditions (University of California Press, 1980). Our freedom, loosely speaking, is conditioned by such karma, not unlike the manner in which genetic inheritance and environmental factors are acknowledged as combining to structure its scope; in this case, karma occurring in conjunction with nature and nurture. Karma theory allows for, even necessitates, the idea of free human agency or free will and thus in no way can be said to strictly determine our actions. Karma affects our dispositional tendencies (samskāra), which leads to certain mental and emotional afflictions (including ignorance, egoism, attachment: kleśas). The kleśas are said to color or characterize the thinking, feeling, and actions of one engaged in purposive activity and, in turn, causally lead to the production of yet more karmic residue, assuring the person’s continued bondage in samsāra until one acquires the capacity to “block” the continued generation of karmic “seeds.” For example, according to the Bhagavad Gītā, one learns that whatever one does, or refrains from doing (which, after all, is a species of action) will bring about karmic consequences (i.e., generate dispositional tendencies that, in turn, assure the production of kleśas) until or unless one makes “renunciation” the heart of one’s actions, in other words, until one learns how to practice “non-attachment” to the fruits of one’s actions (vairāgya, tyāga, and samnyāsa) (this is does not mean that one has no prior concern for or ignores consequentionalist reckoning of the possible real-world effects of our actions)….
    Finally, any discussion of morality and karma in connection with this game must account, as it were, for the roll of the dice.

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  8. Eric Schwitzgebel Avatar

    Patrick: Thanks for that. The latter half of what you say matches my limited knowledge of the Indian tradition. On the question of free will in the tradition, I’m completely ignorant, though what you say seems plausible at least for the dominant strands.
    The roll of the dice is an interesting question. In recreational games in general, I think it helps relieve the pressure of knowing that if you lose it’s your own bad choices (contrast the stress of chess or recent diceless German board games). So maybe in this context, it allows the player to give herself over to having the rewards and punishments, experiencing both sides, while personally not being to blame. One thought: Although the roll is random relative to the player it is not random relative to the pawn and simply reflect the pawn’s free choice?

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